![]() ![]() As its creator explains, "CrateDM pits opponents against each other in a room full of crates, and the players are crates." Possibly my favourite readme file, that one. I think my favourite hide-and-seek game is still 1998's CrateDM mod for Quake 2. If the clown gits ya, murder.ĭevelopers Wintercell Studios say on its Greenlight page that SoulHunt being standalone rather than a mod gives them "more freedom to take this gameplay to a next level", and that they're planning new maps, modes, hunters, and whatnot. Hiders can move around to find good spots, or flee when their cover is blown, but I suspect a broom is no match for a murderclown. As cups, flasks, pans, chairs, fire extinguishers, and so much more, they're trying to hide from the clown, who can track them by hearing their heartbeats. The thrill of the chase has never been more real for virtual action fans. Inspired by the 'Prop Hunt' modes and mods you may have seen in games like Garry's Mod and TF2, SoulHunt lets players hide inside the props that clutter levels. The Hunter is being hailed as the most realistic hunting game to hit the online community and features the chance to hunt down and shoot a large collection of animals in their natural habitats. One player's a murderous clown, and the rest are spirits who hide by possessing cups, magazines, brooms, frying pans etc., as you can see for yourself in a free alpha out now. Often one's hiding in plain sight, pretending to be an NPC or an inanimate object. Video game hide-and-seek is dangerous in the other way: if they find you, you will die. Rounds are won by people willing to risk terrible damage to property, perhaps climbing up onto the kitchen cabinets, or to their life, hiding inside an airtight fridge. Beyond the age where one can hide inside a cardboard box or under a sofa, hide-and-seek becomes a dangerous game.
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